09-26-2018 10:44 AM
Raytracing is not a new technique, but until recently it has been too computationally demanding to use in real-time games.
With modern GPUs, it's now possible to use rasterization for most of the rendering and a smaller amount of raytracing to enhance shadows, reflections, and other effects that are difficult to achieve with traditional techniques.
Our DXR tech demo runs in real-time on a single current-generation GPU. As it builds on existing methods, it was relatively easy to implement into our DirectX 12 game engine.
We are proud to be one of the first developers chosen to work with DirectX Raytracing and excited about the opportunities for this new API.
We are happy to announce that we will be using DirectX Raytracing in a new 3DMark benchmark test that we hope to release towards the end of the year.
09-27-2018 08:22 AM
09-28-2018 10:48 AM
09-28-2018 11:47 AM
09-28-2018 01:23 PM
09-28-2018 02:40 PM
09-29-2018 03:31 AM
09-29-2018 03:52 AM
09-30-2018 04:05 PM
10-01-2018 01:04 AM
no table or compilation of subs? 😛
should be a new bench from FM with ray-tracing soon...