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Solution to stretched 16:9 resolutions on a 16:10 screen in (Advanced) Optimus mode

hexaae
Level 15

If you experienced ugly stretched aspect ratio problems with some (old) game or app still forcing a 16:9 res on your 16:10 screen, you have to know that Intel Graphics Command Center will expose GLOBAL SCREEN SCALING options only if the screen mode is set to a non-16:10 resolution first!

So, the simple solution to see correct aspect ratio proportions when switching to non-16:10 resolutions in iGPU/Optimus mode (e.g. an old game forcibly switching from 2560x1600 16:10 to 2560x1440 16:9) is:

  1. while in (Advanced) Optimus iGPU mode, temporarily change Windows screen desktop resolution to f.e. 2560x1440, or another low-res non-native screen mode
  2. open Intel Graphics Command Center and go to Display > Scaling
  3. switch scaling mode to: "Maintain Aspect Ratio" (will keep proportions with max vertical scale) or “Center Image” (no scale. Small resolutions will cause a "postage stamp effect" centered on screen)

hexaae_0-1762267317815.png

I hated when some old game supporting only 16:9 (1920x1080 or 2560x1440) opened an ugly vertically stretched 16:9 screen with oval circles etc. on my 2560x1600 16:10 display. This solved the problem, adding the "letterbox" mode (black bars top & bottom to keep correct porportions) to all those full screen/borderless games automatically, when in iGPU-only or Optimus mode (iGPU+dGPU).

Obviously NVidia Control Panel will govern instead screen resize proportions for non-16:10 res when in dGPU-only mode.

// ASUS SCAR18 G834JY, i9-13980HX, 4090 laptop 256bit 16GB, 32GB 5600MHz RAM, 18'' 16:10 2560x1600 240Hz G-Sync internal screen, external UWQHD 3440x1440 Mi 34'' Monitor with Freesync, NVMe, 8BitDo Arcade Stick, Vader 4 Pro controller, ROG Strix Carry mouse.
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