12-29-2018 03:52 AM - last edited on 03-06-2024 08:14 PM by ROGBot
12-30-2018 04:01 AM
12-30-2018 05:14 AM
12-30-2018 06:45 AM
echelon wrote:
Thanks a lot for taking the time,I have already tested using that, also TimerBench, playing some triple AAA games but cannot figuring it out about why Xojo's Compiler and linker being problematic/crash.
Already tried also memory test using memtest86.
If it's the faults or bugs from Xojo, why i am the only one who experiencing it, none of other Xojo's users/developers experiencing it like me.
That's why i am asking for the specific test case of Xojo none of synthetic benchmark. I would be really happy if you are testing it with Xojo.
12-31-2018 12:26 AM
12-31-2018 03:06 AM
echelon wrote:
Yes, almost all synthetic benchmark is saying otherwise, from xojo perspective, they having difficulties to reproduce the same behavior as it's a 'rare' case and needs for having the same hardware as me to reproduce it.
Thanks anyway @restugavan!, i am still hoping for other Asus user who is the same specification are able to help me with running Xojo, it's a safe application, in general it's modernized Visual Basic ideology.
12-31-2018 08:12 AM
12-31-2018 09:18 PM
echelon wrote:
Probably it won't be too much useful if we cannot even run the Xojo's compiler and linker normally, the optimization is only occurring once we get to run it normally and optimizing afterwards.
I have already known about Intel Vtune families but like i said before, it won't be much useful without normally run-able executables
01-01-2019 02:21 AM