02-26-2013 05:50 AM
02-26-2013 06:45 PM
02-26-2013 09:31 PM
Zygomorphic wrote:
@srmojuze, I would advise, if the Unity Engine allows it, downgrading the android code to 2.2-2.3 version requirements. That would allow you to reach a much wider spread of the market.
03-10-2013 03:59 AM
03-11-2013 06:30 AM
03-11-2013 10:39 PM
sectionate wrote:
If you want the correct exposure and target audience upload your app to the google chrome web store -> https://developers.google.com/chrome/web-store/docs/publish - goodluck
03-30-2013 05:36 AM
Zygomorphic wrote:
@srmojuze, I would advise, if the Unity Engine allows it, downgrading the android code to 2.2-2.3 version requirements. That would allow you to reach a much wider spread of the market.
03-30-2013 11:09 AM
05-01-2013 12:20 AM
sectionate wrote:
srmojuze just curious how hard/long did it take to get google approval to be uploaded?
05-03-2013 03:11 AM
srmojuze wrote:
Hi, the Google approval was very fast, just several hours. Not sure if because this was compiled with Unity3D, so Google might be "familiar" with these sorts of binaries.
@HiVizMan ... I am submitting a question to answers.unity3d.com regarding dissasembling.
http://answers.unity3d.com/questions/448057/how-to-prevent-unity3d-file-from-disassemblyrevers.html
Cheers all...