Unfortunately the OpenGL test did not make it in v2. Due to time constraints and lots of changes in tests and stress test plus other functions such as online leaderboard, automated score uploading, etc. We want to tackle the OpenGL test properly and that will need a version on its own most likely:)
Public beta very soon now. Should be this week. (We are not doing a closed one..public directly).
PS You can not classify RB as a workstation benchmark. It's a performance benchmark based on realistic usage scenarios. The concept behind it is to see how your system performs in a task that you actually may find yourself doing instead of running a few algos and display a performance bar. That allows a clear comparison of system performance that is understandable to any user, contrary to calculating something like Gigaflops..or other arbitrary number that no normal user can translate into tangible system performance differences. Eventually it will cover the *gaming* scenario as well. But we don't want to do a 3dmark type of test for that. We have something else in mind for it.
EDIT: Btw, with v2 you won't even need to run CPU-Z tabs for your screenshots. And it also has a builtin screenshot function with superior image quality output;)