09-26-2018 10:44 AM
Raytracing is not a new technique, but until recently it has been too computationally demanding to use in real-time games.
With modern GPUs, it's now possible to use rasterization for most of the rendering and a smaller amount of raytracing to enhance shadows, reflections, and other effects that are difficult to achieve with traditional techniques.
Our DXR tech demo runs in real-time on a single current-generation GPU. As it builds on existing methods, it was relatively easy to implement into our DirectX 12 game engine.
We are proud to be one of the first developers chosen to work with DirectX Raytracing and excited about the opportunities for this new API.
We are happy to announce that we will be using DirectX Raytracing in a new 3DMark benchmark test that we hope to release towards the end of the year.
10-03-2018 12:17 AM
jpmboy wrote:
for sure. lower rez, more cpu bound. IDK, I'm itching for a pair of Titan Ts... tho the rtx6000 does not seem to be anything to get real excited about according to the comp guys, but the folks I know in the SFx business are snapping them up!
10-03-2018 07:13 AM
10-03-2018 08:00 AM
jpmboy wrote:
Hard to judge contemporary GPU performance with timespy (vs ts extreme)... scores rank with CPU overclock with the same GPU at below 4K with these GPUs. Kinda like comparing the single core performance of an 8700K or 7700K with a 7980XE or 7900X. eg, gaming perf =/ benching numbers. 🙂
10-03-2018 01:16 PM
Silent Scone@ASUS wrote:
The standard test is more indicative of GPU score than CPU score overal. Look at my 7900X compared with most of the XE in the top 10. Extreme CPU test is far more multi thread intensive. GT 1 and 2 are certainly not CPU limited, either
10-03-2018 01:42 PM
jpmboy wrote:
... nah. 😛
lol - But sure, overall score weighs physics quite a bit. More threads with the same gpu drives the overall ( via physics score), but with the same cpu and gpu, lower rez is basically a cpu benchmark, in all these benches, FM, Unigine, SquareE... etc. Thread use during the GT portions is not 36 with the XE (this I know) and I'd be surprised if it maxes out the 7900X's 20 threads during the graphics tests in the lower rez settings. 2 or 4 threads depending on the core priority last I looked. If ya just look at the graphics scores - even this, within the same GPU class ranks with cpu frequency (barring LN2 on the GPUs). Lot's of data in the OCN Time Spy threads - actually more than in the HOF since only has the top 100.
Anyway, I find FS Ultra and the 8K tests in Superposition really level the field to the GPU performance... until we have a good ray trace benchmark.
I'm still surprised that the 2080Ti is not just crushing the Titan V. I really hope a Turing Titan is launched (with SLI capabilities - please).
10-03-2018 04:16 PM
Silent Scone@ASUS wrote:
Strange how the HOF isn't dominated by 8700K, in that case. FS Ultra is good if you're strictly testing DX11 performance.
Don't forget GV100 is a massively powerful GPU. I guess from NVIDIA's point of view, it makes Turing look appealing at the price point lol. https://www.3dmark.com/compare/spy/4574376/spy/3355469
10-03-2018 11:39 PM
jpmboy wrote:
yep,
that's my point - the physics score weighs too heavily. I usually check the graphics score HOF for GPU contribution (see the pic attached). But either way bro, it seems the 2080Ti is performing as NV expected - killin the GPU scoreboard! Good you snagged two. I cancelled my preorder, wrongly influenced by prelims on the RTX6000.
That said, I may grab a couple if stock ever returns... IDK, in my business launch a product and can't make stock = trashed company stock even if it is one of a 1000 products you sell.
10-03-2018 08:33 AM
10-03-2018 09:56 AM
10-03-2018 10:42 AM