09-26-2018 10:44 AM
Raytracing is not a new technique, but until recently it has been too computationally demanding to use in real-time games.
With modern GPUs, it's now possible to use rasterization for most of the rendering and a smaller amount of raytracing to enhance shadows, reflections, and other effects that are difficult to achieve with traditional techniques.
Our DXR tech demo runs in real-time on a single current-generation GPU. As it builds on existing methods, it was relatively easy to implement into our DirectX 12 game engine.
We are proud to be one of the first developers chosen to work with DirectX Raytracing and excited about the opportunities for this new API.
We are happy to announce that we will be using DirectX Raytracing in a new 3DMark benchmark test that we hope to release towards the end of the year.
11-21-2018 08:52 AM
12-03-2018 02:37 AM
Eclipt wrote:
11 192
https://www.3dmark.com/3dm/30483313
9700k @ 4.9 --- 2080 Strix OC @ 2070MHz/7450MHz --- 3200MHz --- 16-18-18-36 2T
Time Spy Standard
Driver 416.94
JustinThyme wrote:
Is this limited to single GPUs?
12-13-2018 04:26 PM
Silent Scone@ASUS wrote:
Nice score
Nope, simply haven't had any dual results yet 🙂
10-24-2021 01:36 PM
10-25-2021 05:09 AM
11-19-2021 11:31 PM
12-16-2021 01:13 AM
10-01-2018 06:12 AM
10-02-2018 12:12 AM
jpmboy wrote:
TSE (had this saved from a recent team OCN comp - can run anew once this rig gets a break)
7980XE@4.8 --- Titan V @ 2092/1067 --- 32GB@4000c16-17-17
driver 391.35
I also have scores for 1070Ti w/ 2700X (love that card!) 2xTXps... and others to run. 🙂
https://www.3dmark.com/spy/3799269
10-02-2018 05:26 PM