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ROG Astral 5080 OC texture misalignments issue

Trackah123
Level 9

Hey everyone.

So i recently got this new GPU (ROG Astral GeForce RTX™ 5080 16GB GDDR7 OC Edition), and at first glance everything seemed to be ok (temps are fine, windows works fine), the card is stable and i have no crashes or freezes or anything. it already had the latest vbios also.

However most games seem to have texture misalignments, examples are Battlefield 6 i saw a few times black patches or squares that looked garbled. Then in the Outer Worlds 2 i saw similar random textures that would look flipped, rotated or simply be misaligned positionally (it would even be saved in savegames positional wise, so reloading a savegame would show the exact same misalignments again for that particular savegame), i think its mostly with DX12 games but not sure.

I could find very little about this particular problem and i tried everything but to no avail, different Nvidia drivers didnt work, clearing shadercaches, different GPU or bios settings, nothing works. Furmark and VRAM tests seem to have no errors, regular memtest neither. attached are some screenshots to showcase the problem (this is from Outer Worlds 2)

tow1.pngtow2.pngtow3.pngtow4.pngtow5.pngtow6.png

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1 ACCEPTED SOLUTION

Accepted Solutions

Problem solved with the help of ChatGPT and UUU cvar dump. it's some type of bug in the game UE5 "Runtime page-table refresh"

For now i made a read-only Engine.ini located in :

C:\Users\<myusername>\AppData\Local\Arkansas\Saved\Config\Windows

[SystemSettings]
Game.RefreshPageTables=0
r.VT.RefreshEntirePageTable=0

This solution should persist also after a savegame reload or load screen.

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3 REPLIES 3

Silent_Scone
Super Moderator

Hi @Trackah123. Have you tried disabling any/all upscaling such as DLSS / Frame Gen? 

You'd have much more luck posting in the specific game community forums/subreddit or the NVIDIA forum for issues such as this. I can confirm that at least in BF6, I haven't seen any artifacting or weird handling of assets on the Astral 5090 - but this is far more likely to be driver or game-specific. If Outerworlds 2 allows for strict DX11, maybe try this, too.

9800X3D / 6400 CAS 28 / ROG X870 Crosshair / TUF RTX 4090

Yes i tried that also, i did find a temporary solution for Outer Worlds 2, which is changing texture quality to something else and then back again (that would instantly fix all textures), as long as there is not a loading screen in between or savegame reload because that would misalign some textures again. it could be a specific game issue in this case and i already posted on their forums as well as nvidia.

As for Battlefield 6, i noticed it a few times in single player campaign, the Manhattan Bridge mission in the streets, but reloading the game would fix it.

it's hard for me to pinpoint what it could be since i couldnt find any other people with 50x0 cards that have this specific texture issue, so it could be software, but it could maybe also be my GPU thats faulty (even tho vram tests and everything show no errors), some games work fine, some have these issues.

I will try a fresh W11 installation but basically im pretty much out of options.

Problem solved with the help of ChatGPT and UUU cvar dump. it's some type of bug in the game UE5 "Runtime page-table refresh"

For now i made a read-only Engine.ini located in :

C:\Users\<myusername>\AppData\Local\Arkansas\Saved\Config\Windows

[SystemSettings]
Game.RefreshPageTables=0
r.VT.RefreshEntirePageTable=0

This solution should persist also after a savegame reload or load screen.