11-24-2016 12:05 AM
12-03-2016 10:29 PM
12-04-2016 02:23 AM
Omnisentient wrote:
I have another idea and I think this one will be my official entry for this contest.
Titles: Scribblenauts and Undertale
About Scribblenauts:
For those not familiar with this, Scribblenauts is a very unique adventure puzzle game. Your character is a little boy that has a magic notebook that lets him write any object or being and it will become real. The game has many minor objectives that you can solve in different ways, depending on what you write on your notebook.
About Undertale:
This game became quite popular but for those who haven't played it, Undertale is a game where you have to explore a world with "monsters" and every action has a consequence. For example: killing some monster will alter the story line; some character who you have killed, may have been your ally; The game is really enlightening and touching, if I must say.
How I came up with this idea:
There was one small objective in Scribblenauts where a man is holding his girlfriend who had been injured. Normally, you could save the girl by writing "Doctor" or "First Aid Kit" on your notebook, to summon them then cure the girl. But what I did was I wrote "Necromancer". He was summoned and he cured girl, but in return he made the man become a skeleton. The game considered the objective finished since the girl was saved, the game didn't care about what happened to the man.
Game idea:
Now the necromancer-incident made me think, what if there were more missions like that? What if depending on how you handle a situation, there will be varying consequences? A game where an NPC will tell you that "You didn't have to summon a chainsaw to get rid of the Tree Monster blocking the path, you could've summoned an alarm clock to wake him up and he'll walk away." or "You could've given the lonely boy a book instead of a toy gun."
The game's ending will also be based on how you dealt with each earlier situation or objectives. It will also have many mini-endings showing what happened to the characters you "helped" or "harmed". There will be an end-game NPC telling you whether you are kind, thoughtful, careless, or cruel; and you will be punished or rewarded accordingly.
I feel like this adventure game would intrigue a lot of people. It will also teach the player not just how to solve things based on logic, but also based on compassion. This game could definitely be enjoyed by adults and even kids. With all its possible endings and outcomes, people will be playing this game over and over for a long time.
12-19-2016 06:00 AM
Blabs wrote:
THIS SOUNDS AWESOME!
And it would be enjoyed by so many people.
There are so many gamers who dislike puzzle-games in general or games which are entirely based on the story, but I'm pretty sure these gamers would reconisder their opinion with a game like that.
I love your idea and I truely hope that some company will make a game like that!
The best idea in my opinion so far!
12-05-2016 01:16 PM
Omnisentient wrote:
I have another idea and I think this one will be my official entry for this contest.
Titles: Scribblenauts and Undertale
About Scribblenauts:
For those not familiar with this, Scribblenauts is a very unique adventure puzzle game. Your character is a little boy that has a magic notebook that lets him write any object or being and it will become real. The game has many minor objectives that you can solve in different ways, depending on what you write on your notebook.
About Undertale:
This game became quite popular but for those who haven't played it, Undertale is a game where you have to explore a world with "monsters" and every action has a consequence. For example: killing some monster will alter the story line; some character who you have killed, may have been your ally; The game is really enlightening and touching, if I must say.
How I came up with this idea:
There was one small objective in Scribblenauts where a man is holding his girlfriend who had been injured. Normally, you could save the girl by writing "Doctor" or "First Aid Kit" on your notebook, to summon them then cure the girl. But what I did was I wrote "Necromancer". He was summoned and he cured girl, but in return he made the man become a skeleton. The game considered the objective finished since the girl was saved, the game didn't care about what happened to the man.
Game idea:
Now the necromancer-incident made me think, what if there were more missions like that? What if depending on how you handle a situation, there will be varying consequences? A game where an NPC will tell you that "You didn't have to summon a chainsaw to get rid of the Tree Monster blocking the path, you could've summoned an alarm clock to wake him up and he'll walk away." or "You could've given the lonely boy a book instead of a toy gun."
The game's ending will also be based on how you dealt with each earlier situation or objectives. It will also have many mini-endings showing what happened to the characters you "helped" or "harmed". There will be an end-game NPC telling you whether you are kind, thoughtful, careless, or cruel; and you will be punished or rewarded accordingly.
I feel like this adventure game would intrigue a lot of people. It will also teach the player not just how to solve things based on logic, but also based on compassion. This game could definitely be enjoyed by adults and even kids. With all its possible endings and outcomes, people will be playing this game over and over for a long time.
12-19-2016 06:04 AM
GeneralElost wrote:
I almost think this game would be too overwhelming. Not a bad thing mind you. But as long as they port over the same soundtrack style for this game...Solid gold. I do miss me some Scribblenauts too. One of the most ridiculous yet fun games out there.
12-29-2016 06:24 PM
12-05-2016 07:04 PM
Omnisentient wrote:
I have another idea and I think this one will be my official entry for this contest.
Titles: Scribblenauts and Undertale
About Scribblenauts:
For those not familiar with this, Scribblenauts is a very unique adventure puzzle game. Your character is a little boy that has a magic notebook that lets him write any object or being and it will become real. The game has many minor objectives that you can solve in different ways, depending on what you write on your notebook.
About Undertale:
This game became quite popular but for those who haven't played it, Undertale is a game where you have to explore a world with "monsters" and every action has a consequence. For example: killing some monster will alter the story line; some character who you have killed, may have been your ally; The game is really enlightening and touching, if I must say.
How I came up with this idea:
There was one small objective in Scribblenauts where a man is holding his girlfriend who had been injured. Normally, you could save the girl by writing "Doctor" or "First Aid Kit" on your notebook, to summon them then cure the girl. But what I did was I wrote "Necromancer". He was summoned and he cured girl, but in return he made the man become a skeleton. The game considered the objective finished since the girl was saved, the game didn't care about what happened to the man.
Game idea:
Now the necromancer-incident made me think, what if there were more missions like that? What if depending on how you handle a situation, there will be varying consequences? A game where an NPC will tell you that "You didn't have to summon a chainsaw to get rid of the Tree Monster blocking the path, you could've summoned an alarm clock to wake him up and he'll walk away." or "You could've given the lonely boy a book instead of a toy gun."
The game's ending will also be based on how you dealt with each earlier situation or objectives. It will also have many mini-endings showing what happened to the characters you "helped" or "harmed". There will be an end-game NPC telling you whether you are kind, thoughtful, careless, or cruel; and you will be punished or rewarded accordingly.
I feel like this adventure game would intrigue a lot of people. It will also teach the player not just how to solve things based on logic, but also based on compassion. This game could definitely be enjoyed by adults and even kids. With all its possible endings and outcomes, people will be playing this game over and over for a long time.
12-05-2016 07:19 PM
Omnisentient wrote:
I have another idea and I think this one will be my official entry for this contest.
Titles: Scribblenauts and Undertale
About Scribblenauts:
For those not familiar with this, Scribblenauts is a very unique adventure puzzle game. Your character is a little boy that has a magic notebook that lets him write any object or being and it will become real. The game has many minor objectives that you can solve in different ways, depending on what you write on your notebook.
About Undertale:
This game became quite popular but for those who haven't played it, Undertale is a game where you have to explore a world with "monsters" and every action has a consequence. For example: killing some monster will alter the story line; some character who you have killed, may have been your ally; The game is really enlightening and touching, if I must say.
How I came up with this idea:
There was one small objective in Scribblenauts where a man is holding his girlfriend who had been injured. Normally, you could save the girl by writing "Doctor" or "First Aid Kit" on your notebook, to summon them then cure the girl. But what I did was I wrote "Necromancer". He was summoned and he cured girl, but in return he made the man become a skeleton. The game considered the objective finished since the girl was saved, the game didn't care about what happened to the man.
Game idea:
Now the necromancer-incident made me think, what if there were more missions like that? What if depending on how you handle a situation, there will be varying consequences? A game where an NPC will tell you that "You didn't have to summon a chainsaw to get rid of the Tree Monster blocking the path, you could've summoned an alarm clock to wake him up and he'll walk away." or "You could've given the lonely boy a book instead of a toy gun."
The game's ending will also be based on how you dealt with each earlier situation or objectives. It will also have many mini-endings showing what happened to the characters you "helped" or "harmed". There will be an end-game NPC telling you whether you are kind, thoughtful, careless, or cruel; and you will be punished or rewarded accordingly.
I feel like this adventure game would intrigue a lot of people. It will also teach the player not just how to solve things based on logic, but also based on compassion. This game could definitely be enjoyed by adults and even kids. With all its possible endings and outcomes, people will be playing this game over and over for a long time.
12-08-2016 03:03 AM
Omnisentient wrote:
I have another idea and I think this one will be my official entry for this contest.
Titles: Scribblenauts and Undertale
About Scribblenauts:
For those not familiar with this, Scribblenauts is a very unique adventure puzzle game. Your character is a little boy that has a magic notebook that lets him write any object or being and it will become real. The game has many minor objectives that you can solve in different ways, depending on what you write on your notebook.
About Undertale:
This game became quite popular but for those who haven't played it, Undertale is a game where you have to explore a world with "monsters" and every action has a consequence. For example: killing some monster will alter the story line; some character who you have killed, may have been your ally; The game is really enlightening and touching, if I must say.
How I came up with this idea:
There was one small objective in Scribblenauts where a man is holding his girlfriend who had been injured. Normally, you could save the girl by writing "Doctor" or "First Aid Kit" on your notebook, to summon them then cure the girl. But what I did was I wrote "Necromancer". He was summoned and he cured girl, but in return he made the man become a skeleton. The game considered the objective finished since the girl was saved, the game didn't care about what happened to the man.
Game idea:
Now the necromancer-incident made me think, what if there were more missions like that? What if depending on how you handle a situation, there will be varying consequences? A game where an NPC will tell you that "You didn't have to summon a chainsaw to get rid of the Tree Monster blocking the path, you could've summoned an alarm clock to wake him up and he'll walk away." or "You could've given the lonely boy a book instead of a toy gun."
The game's ending will also be based on how you dealt with each earlier situation or objectives. It will also have many mini-endings showing what happened to the characters you "helped" or "harmed". There will be an end-game NPC telling you whether you are kind, thoughtful, careless, or cruel; and you will be punished or rewarded accordingly.
I feel like this adventure game would intrigue a lot of people. It will also teach the player not just how to solve things based on logic, but also based on compassion. This game could definitely be enjoyed by adults and even kids. With all its possible endings and outcomes, people will be playing this game over and over for a long time.
12-19-2016 06:15 AM
DJFulcrum wrote:
I have read this entry many times now, and this is the best. A stunning example on where two games combined can be turned into excellence. You have summed your entry up remarkably well. This is what adventure is all about, "With all its possible endings and outcomes, people will be playing this game over and over for a long time."
Would love to see Tim Schafer as the creative director on such a game.
This is by far the most creative entry imho.