I figured I'd post my question in here as well as it's VR-related - my apologies for the double-post.
I'm trying to use my Oculus Rift S with my newly purchased GU502GV. There's some sort of a constant "judder" present; hard to explain but it doesn't seem to be FPS-related (the Notebook is able to push 80 FPS most of the time).
I've read in other Forums / postings that the USB-C/DP-combo port might notbe "hard-wired" to the RTX 2060, but to the Intel HD instead... Checked the NVIDIA CPL and it seems like that's the case indeed, unfortunately:
Task-Manager / GPU-Performance does show constant RTX 2060 (GPU1) use whenever I'm in VR / running VR-apps so I guess it's being "accessed / used" in some way.
I guess my question would be: Does anybody know whether the GU502GV's USB-C/DP-port is "hard-wired" to the Intel-Chip and, if so, whether there's some sort of a workaround to get rid of the judder? Could it be an issue with the converter-box I'm using? (rated as 4k-capable)