
Vikings, Knights, and Samurais have one thing in common. They were all great warriors of their time. Too bad they never got the opportunity to meet each other on the battlefield. So, Ubisoft decided to turn the impossible into reality, and For Honor was born. The game puts you in the middle of medieval bloodshed where your sole objective is survival. But it takes a lot more than fast button mashing to win battles. If you want to dominate your enemies, you’re also going to need the right graphics card for the job. We tested For Honor with the ROG Strix GTX 1080, 1070, 1060, and 1050 Ti to see how it performs.
Graphics Options And Image QualityIf you’re an avid fan of Ubisoft titles, the world in For Honor will look graphically familiar. That’s because the game uses the all-so-popular AnvilNext 2.0 game engine which is the same game engine used in previous Ubisoft games like Assassin's Creed Syndicate, Tom Clancy's Rainbow Six Siege, and the more recent Steep.

You can customize the display mode, screen resolution, refresh rate, V-Sync, and other settings in the Display menu. The more advanced graphics options are located in the Graphics menu.


The Graphics menu contains four default presets: Low, Medium, High, and Extreme. There’s also a custom preset that lets you make manual changes. In total, you have access to 12 graphics options.

Extreme Preset

High Preset
It’s difficult to distinguish the Extreme preset from the High preset. You have to look really closely at the foliage to notice that the shadows are less pronounced. The visual fidelity of the High preset remains pretty much untouched. But there is a noticeable blue tint to the image on the High preset.

Medium Preset
The changes are also very subtle when dropping down to the Medium preset. There is a slight reduction in the level of detail.

Low Preset
The Low preset brings major visual changes to the table. The jagged edges stand out too much due to the lack of anti-aliasing, and the shadows are less detailed.
Test System And Methodology
Processor: Intel Core i7-7700K
Cooler: EKWB Predator 360
Motherboard: ASUS Maximus IX Formula
Memory: HyperX Fury 16GB (2x8GB) 2666MHz
Graphics Card: ASUS Strix GTX 1050 Ti, GTX 1060, GTX 1070 & GTX 1080
Storage: Kingston Savage 480GB
Power Supply: In Win SIII-1065W
Case: In Win D-Frame 2.0
Operating System: Windows 10 Pro 64-bit Anniversary Edition
Drivers: NVIDIA 378.49 WHQL
Display: ASUS PG27AQ
The game client was updated to the latest version available. For the sake of simplicity, I’ve used the graphic presets as they are without any modifications. The only option I’ve disabled is V-Sync, for obvious reasons. I used Fraps to capture individual frame times during a custom sequence and then converted the data to FPS for easy interpretation. The system was restarted before each benchmark run.
Graphics Settings AnalysisFirst, let’s look at how individual graphics settings affect performance. These tests were conducted at 3840 x 2160 resolution with the Extreme preset using the Strix GTX 1080. The results are presented in average frames per second (FPS).

The first customizable option in the Graphics menu is Texture Filtering, which basically improves the sharpness of textures when viewed at a distance or angle. The results show that the difference between anisotropic x16 and trilinear filtering is a meager 1.3FPS. You can leave this on the maximum setting for the best image quality with cards like the Strix 1080.

Next up is the Anti-Aliasing option that helps smooth jagged edges. You can gain 2.3FPS using SMAA or FXAA instead of TAA—and 4.1FPs if you disable this option entirely, which I wouldn’t recommend. Personally, I find that TAA works the best.

The Render Scaling option allows you to render the game at a different resolution than your native resolution. Using a lower percentage helps increase performance at the cost of image quality and vice versa. Ultimately, this option is a double-edge sword; only consider using it if the game is really taxing your graphics card. Try to keep the value around 70% to 80% to avoid sacrificing too much image quality.

The Geometric Detail option is responsible for controlling the level of detail of distant objects in your view. The impact on performance is negligible on the GTX 1080, which means you can safely leave this option on the Extreme setting. Lowering this setting can help if you have an older or weaker CPU.

The Texture Quality option dictates the sharpness and quality of the in-game textures. On the Strix GTX 1080, using the High setting costs just 1.4FPS compared to the Low setting, so it makes sense turn up the quality. Do note that texture quality is directly link to VRAM consumption. The higher the texture resolution, the more VRAM is required. The best method to see how this option will affect you is by looking at the top of the graphics setting menu, which has a VRAM meter that displays the maximum amount of memory that will be consumed. The GTX 1080 has 8GB of memory onboard, so there’s plenty of space for high-quality textures.

As the name suggests, the Dynamic Shadows option regulates the quality of the shadows created by moving objects. The performance cost of running the Extreme setting is insignificant on the Strix 1080, so it should be the only setting you use with this card.