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Struggling with In-App Purchases Implementation in Cocos2d

Jeanjan32
Level 7

Hello everyone,

I’m developing a mobile game using Cocos2d, and I’ve encountered some issues with integrating in-app purchases (IAP) into my game like bowmaster apk. Despite following the official Cocos2d documentation and using the appropriate libraries, I’m still experiencing some unexpected behaviors during the purchase process. Specifically, after the player completes a transaction, the virtual items are not always delivered to their account immediately.

I’ve also noticed that some purchases fail to show up in the player's purchase history. I’ve tried troubleshooting by checking the API keys and ensuring I’m correctly handling responses from the store, but the issue persists.

Has anyone here dealt with similar problems when implementing IAP in a Cocos2d-based game? Any guidance or advice would be greatly appreciated!

Thank you in advance!

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