06-23-2025 05:14 AM
When using the PG32UCDP in Console HDR mode together with a Switch 2 and following the instructions from this video the amount of clicks required (39 in my case) seems to correspond to 470 nits according to the formula used. I also have a similar issue in the Windows HDR calibration (regardless of people think it should be used or not) in that it maxes out at 470 nits in any HDR mode (Gaming, Console, True Black 400).
This seems wrong to me? Shouldn't the Gaming and Console modes have a peak brightness of 1300 nits? For example, using this test video I cannot notice any difference on either Windows nor macOS. On the screen of my 16-inch MacBook Pro (2023) the brightness levels are clearly different all the way up to 1000 nits.
I want to point out that this is not a Windows issue specifically, but with all platforms I tested with (Windows 11, macOS 15.5, Switch 2 latest firmware, PS5 latest firmawre) indicating that it is perhaps more likely a problem with the monitor firmware. There also seems to be various other threads on the topic, both here and on Reddit so I'm not alone in having problems with this monitor.
I'm on the latest MCM106 firmware from January this year.
06-25-2025 10:56 PM
Hi @eproxus ,
Regarding your report that the PG32UCDP monitor does not reach the expected 1300-nit peak brightness in various HDR modes (including Console HDR and Windows HDR Calibration), we’d like to assist our technical team with further investigation. Please kindly provide the following information:
Once we receive this information, we’ll forward it to our technical team for further analysis. Thank you for your cooperation and support!
06-26-2025 08:08 AM
Hi @Aureliannn_ROG, thanks for your quick reply!
To expand on point 3, I base this on the fact that any HDR calibration tool indicate the max nits is 470 once any test pattern disappear.
07-09-2025 03:54 AM
@Aureliannn_ROG Any updates on this? Thanks. ☺️