4 weeks ago
I keep seeing conflicting pieces information on this, so thought I'd post here to see if I could get a concrete answer from either rog staff or the majority.
Firstly, am I right in saying there's a bug/ accidental feature in MCM105 where the new 'Dynamic Brightness Boost' is also applying to the Gaming and Cinema modes by default? Meaning currently, the only mode without this brightness boost is 'console' with the toggle turned off?
If so, this leads me onto my main area of confusion. With this brightness boost, it seems that although the mids are been raised a nice amount with this update, this does cause significant clipping and overexposure of large bright scenes in HDR mode. (Like sky's and explosions) Which is of course the compromise for magically increasing overall brightness via only a firmware update.
Also, when calibrating the Console + Boost HDR using a range of software like Windows HDR calibration or just in-game. Visually the tools are showing the display clipping at around 450 nits. The same can be said to a lesser extent on any mode other than non-boost console which still gives me the full 1000. My question with this is, when using any 'boost' mode, should I be ignoring the on-screen reference and just be setting it to 1000 nits no matter what since that's what the monitor can actual do in a 1-2% window?
I know I'm rabbiting on a bit, but for simplicities sake, below is a list of the 4 HDR modes with a description of how they're performing:
1. Gaming HDR - A slightly more balanced version of Console + Boost. Still suffers from clipping. And hits maximum luminance around 900 nits using Windows Calibration App.
2. Cinema HDR - A much less punchy, balanced version of Gaming and Console + Boost. Less Clipping. And hits maximum luminance around 1100 nits using Windows Calibration App.
3. Console HDR + Boost- Brightest overall but with extreme clipping and overexposure. And hits maximum luminance around 450 nits using Windows Calibration App.
4. Console HDR non boost- Significantly darker but solves any clipping. Looks less impressive than other modes during any bright scenes but can look nice in dark scenes with lots of highlights. And hits maximum luminance around 1050 nits using Windows Calibration App.
I've left out HDR 400 True Black as this seems to be working as intended, and if anything provides similar results to Console + Boost if calibrated to 450 max luminance.
Would love to hear your thoughts on this!
3 weeks ago
TB400 Seems to be the best mode for now. Most accurate and better average brightness. Brightness Boost just messed up the eotf tracking by a lot and darker areas are significantly raised, which I do not recommend.