03-19-2024 04:03 PM
My and other's PG32UCDM monitors have a clipping issue on PC when using the console HDR mode in Windows 11. Currently, the monitor clips at 450 nits in the Maximum Luminance window but it clips correctly in the Max Full Frame Luminance window. Is there a firmware update in the works for this or is this an RMA issue?
Solved! Go to Solution.
06-28-2024 03:19 PM
Well, I suppose it's time to ask for a separate Console HGIG HDR Mode ) It'll be good to have it
06-29-2024 12:07 AM
So the consensus is that Cinema mode is the best, brighter and less clipping, right? I find it difficult to see any differences at this level, but I'm happy with the new update. It's not perfect and includes a bug with the proximity sensor, but what is certain is that it has improved a lot from how it was when I bought it. The bug:
06-29-2024 12:12 AM
All in all im very happy with that update! It improves HDR for a lot of peoole. And it brings a lot if HDR settings!
I think now we can say the Asus brings the best HDR of all the 4K QD Oled panels.
No other company has festures like "HDR brightness boost!
Thanks Asus for it. I realy appreciate that.
For me still console mode with "brightness boost" off looks the best.
But now we can choose, what we like and this is great!
06-29-2024 03:09 AM
To me, "Gaming HDR" and "Console HDR" with "Dynamic Brightness Increase" ACTIVATED seems better than "Cinema HDR."
The latter(Cinema HDR) puts like a filter, suitable for movies on the image, while the other 2 remove this filter and it looks better.
Try it with Horizon forbidden west, in daytime on a beach, and you will see what I mean.
Let me know yours, thank you all.
06-29-2024 03:50 AM
Yeah, that is the different high value rolloff curves affecting clipping:
Here are some photos from my monitor to compare the differences.
First Cinema HDR that has least clipping. If you look closely you can see how you can discern the "shape" of the sun within the bloom:
Next Gaming HDR, now some of the "detail" is lost and you can only barely see slightly larger "sun shape" that is clipped to max brightness within the sun bloom:
And finally Console HDR now you can't see the sun shape itself at all, only the bloom effect because all the "detail" inside is clipped to max value:
Which one is best? I think that is all about preference, and also depends on different scenes. Clipped one definitely looks most strikingly bright, but you also lose all the detail within. For a sun it might not matter, but there can be other bright elements in games (neon signs, daylight shining in from open window in dark room) where there details turning into pure white can be more annoying.
Personally I'm leaning more towards Gaming HDR at the moment. It is nice compromise between hard clipping of Console HDR but still looks most stunning with the slightly brighter highlights than Cinema HDR.
06-29-2024 04:31 AM
06-29-2024 04:21 AM
I don’t have that game could you perhaps take a .jxr HDR screenshot and upload that somewhere so we can check ourselves? Thank you.
06-29-2024 04:43 AM
Go back one page, there is the user "BiscuitJar" who posted the screens.
06-29-2024 04:40 AM
Yeah! Fill the same about some kind of filter that kill contrast and dark scenes with Cinema HDR. Console HDR with boost is good but sometimes clipping is really noticeable :(. In Alan Wake direct light with flashlight pointed on the wall overbloom any details on the wall (even if I lower ingame brightness by 50-70%). But it seems like that boost is needed only if your room is not isolated from daylight. I will continue to experiment
06-29-2024 04:44 AM
I was just testing in Alan Wake 2 too.
Console HDR, when flashlight is close to objects at night all details are lost. You can't read the text anymore:
Gaming HDR, "Beware the dark" is still readable:
The more I test I prefer Gaming HDR over Cinema HDR. Clipping is mitigated enough to my liking, but highlights still look bright.