03-19-2024 04:03 PM
My and other's PG32UCDM monitors have a clipping issue on PC when using the console HDR mode in Windows 11. Currently, the monitor clips at 450 nits in the Maximum Luminance window but it clips correctly in the Max Full Frame Luminance window. Is there a firmware update in the works for this or is this an RMA issue?
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06-28-2024 07:49 AM
When i play COD Warzone and enable HDR10 colours are too vibrant, i try everything and skip, i go for Dolby and game hdr and looks good but not perfect yet, what is best setting for you, gaming?
06-28-2024 08:26 AM
Can anyone tell best setting for Call of Duty Warzone?
Ive test Assasins creed Valhalla and Forza Motosport, Diablo 4, perfect but in COD its strange when i look in the sun its ok but when i look a little down its too bright picture, i play on HDR10 console HDR and dynamic boost brightnes
06-28-2024 08:31 AM
Well 103 already behaved like that, both tests clip at the same brightness values for me.
So I'm unsure if its any different. Im not seeing the APL being higher at all. Maybe its just not possible without clipping? I dont know.
06-28-2024 08:56 AM
Another observation by me is that, if I cap a game at 450 nits and then turn on the brightness boost it looks pretty similar to 1k nits with the boost off. Maybe someone else can confirm, I unfortunately dont have a meter to measure actual brightness
06-28-2024 09:22 AM
Is there way to auto disable ALB when in HDR?
06-28-2024 09:35 AM
No. ABL is core to OLED. They all have it, but some types are able to not have it kick in until larger APL. JOLED, for example, was about to do around 50% APL before ABL kicked in.
06-28-2024 09:36 AM - edited 06-28-2024 01:00 PM
Based on quick testing I think this is overall a good update with lots of options.
I would say that currently "bright" HDR modes for people who prefer bright overall image are:
At least now there is good selection of options and the old Console HDR mode is also available for those who game in dark room.
EDIT: As noted below, Cinema HDR + Dynamic Brightness Boos (auto on) seems to be the new "best". It is same brightness as Console HDR but less clipping.
06-30-2024 01:29 AM
Thank you very much for those ideas.
I did such calibration: 0, 800, 260
And now Console + boost looks almost perfect!
The only thing you need to do is to lower paper white value in in-game HDR settings. But now I don't need to lower it so much. For example in Alan Wake I lower it from 200 nits to 140-150 nits. Before I was forced to lower it to 120 because of a very noticeable clipping
06-28-2024 10:48 AM
First of all I would like to thank the Asus team for pushing out this firmware update!
As far as I can tell "Gaming HDR" and "Cinema HDR" have been updated aswell.
I was watching the infamous Winterfox video in HDR: https://www.youtube.com/watch?v=Mn7HB1AqqTQ
and switching between the modes. Both Gaming HDR and Cinema HDR are as bright as Console HDR WITH Dynamic Brightness Boost on!
I can also confirm that all 3 modes deliver similar brightness measured in LUX.
Next I hopped on Last Of Us Part 1 - Highway Exit mission. When looking at the sun Console HDR + Dynamic Brightness Boost has a lot of clipping around the clouds. Gaming HDR has way less clipping and Cinema HDR had the least amount of clipping. From this 2 tests it looks like Gaming/Cinema HDR have the same overall picture brightness as Console HDR + Boost but have way less clipping making them superior in my opinion. Could you guys also give Gaming/Cinema HDR a try and share your findings?
06-28-2024 11:46 AM
Huh, good call, Cinema HDR actually seems pretty usable, soome clipping but not nearly as bad as Gaming HDR or Console with Boost
I'll test around some more
Thanks for bringing that to my attention