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PG27AQDM -> When do we FINALLY get official G-SYNC Compatible support???????

frankvvv
Level 8

This is getting ridiculous. Newer monitors get immediate support, this monitor has been sold for 1.5 years already as a G-SYNC Compatible and we STILL DO NOT HAVE DRIVERS FOR THIS????

559 Views
8 REPLIES 8

Nate152
Moderator

Hello frankvvv

This is a question that needs to be asked to Nvidia.

 

 

 

da_Choko
Level 9

Is G-Sync not working for you? I bought mine over a year ago and it worked from the start. Isn't it officially "G-SYNC Compatible" if its listed here https://www.nvidia.com/en-us/geforce/products/g-sync-monitors/specs/ ?

It works, but only partially. Some games have problems with it and I have to put those at a "fixed framerate display". Otherwise I get heavy flickering. This happens a lot with interactive visual novel games.

Have you updated the firmware and tried the OLED Anti-Flicker feature?

Open the OSD menu, scroll down to image, then look to the right. You can set the Anti-Flicker to Strong, Middle or Off. I have it set to Strong.

 

 

 

I have done that.

Nate152
Moderator

I have the ROG Swift PG27AQDM, after every Nvidia driver release I check the Nvidia G-Sync Compatible monitors.

It's still showing a future driver, but G-Sync seems to be working fine.

future driver.png

da_Choko
Level 9

Ah I see - on my browser the table was cut off at the end. I wonder what would change once there is "official support". I mean it either works or not. As long as you set a global frame-limit lower that the max. refresh rate it should work just fine.

da_Choko
Level 9

I also see VRR flickering but usually only notice it on loading screens (Baldurs Gate 3 / Diablo 4 loading screens). The gamma changes slightly whenever the refresh rate / framerate is fluctuation. Anti Flicker works but it effectively disables VRR below 200 (mid) 220 (high) fps. Having always above 200 fps in games is completely unrealistic. So the monitor has VRR to eliminate tearing, but the VRR causes flickering so the solution is to enable anti flicker and effectively deactivate VRR and have tearing again? I don't understand way the value is so high. Why not 120 fps? Thats a realistic value for a locked framerate in games.