ACSE v1.3.15 on 9/27/23 through Armoury Crate SE
- New feature: Added joystick and trigger calibration in the Control Mode menu (requires MCU v313 or later)
- New feature: Added "Anti-Deadzone" slider to Stick adjustments in the Control Mode and Game Profile menus (requires MCU v313 or later)
- Enhancement: Added iGPU driver version under Content > System > About > Service version check.
- Enhancement: Microcontroller Unit firmware can now be updated through the Armoury Crate SE Update Center
- Bug fixed: Fixed issue where using an external keyboard would cause input delay when gaming
- Bug fixed: Fixed a problem where the ROG XG Mobile would randomly disconnect or not function properly
MCU 313 on 9/27/23 through Armoury Crate SE
- New feature: Added support for joystick and trigger calibration in ACSE
- New feature: Added support for the Anti-Deadzone feature in ACSE
BIOS 330 on 10/12 through MyASUS
Enhancement: optimized overall system stability.
We've released a new update for the microcontroller unit and Armoury Crate SE to address a number of requested features. You can now optimize the range of your triggers and joysticks using the new Calibration feature, and we've fixed some bugs with the XG Mobile and external keyboards.
In addition, we've added an anti-deadzone slider for the Ally's thumbsticks. We realize it's taken us some time to investigate this piece of feedback, but it's incredibly important to us that we be meticulous in our testing to find the true cause and approach the matter with the utmost care.
As many users have found through gamepad testing tools, the firmware deadzones on the ROG Ally are quite similar to other controllers on the market. So our investigation led us deeper, where we discovered that users are likely experiencing a difference in what they expect from the joystick's sensitivity curve — the strength of the signal that takes place after input is detected by the system. And in some cases, a game may actually have its own software deadzone or adjusted sensitivity curve that compounds this feeling of delay. Sometimes this can be adjusted in a game's settings, and sometimes it can't.
With this in mind, we're exploring multiple ways to give users control over their Ally's joysticks, starting with a new anti-deadzone slider in Armoury Crate SE's control settings. While not as precise as full adjustment as the sensitivity curve, this feature is simple to use and can make the joystick feel more responsive on a global or per-game level. However, we're also investigating other options that offer more fine-grianed control, so we can provide the best possible experience for our community.
As always, we hear your feedback, and we look forward to improving the Ally experience even more as time goes on.