10-13-2017
06:41 AM
- last edited on
03-06-2024
09:20 PM
by
ROGBot
10-13-2017 07:11 AM
10-13-2017 07:14 AM
10-14-2017 04:49 PM
02-11-2018 08:11 PM
02-11-2018 09:07 PM
02-12-2018 07:08 PM
Korth wrote:
BF1 and all of the other Battlefield games built on Refractor or Frostbite engines are infamous for how badly they tend to use multithreading and hardware resources. They can sometimes play better with less RAM, with HyperThreading disabled, etc. Their performances with ASUS RAM Cache (or with any other caching software) might be more representative of a specific "worst case" example than of generic "real world" applications.
But yeah, certainly no point in using RAM Cache if it actually slows down your game or your system, lol.
Promised/theoretical performance is not as important as practical/observed performance.
02-12-2018 07:26 PM
02-12-2018 07:34 PM
Korth wrote:
Sidestepping all the usual vehement arguments from people championing whatever hardware/software configurations and approaches worked best for them ...
Try disabling HT in BIOS. Try removing some RAM. Try both. Each time, run your benchmarks, measure your in-game fps, note how (un)responsive the software is while using it whatever way you normally do, note how (un)stable it performs on your system. Comparing all your notes after methodically isolating each parameter is the only "guaranteed" way to determine what works best. It takes some time, but not as much as you'd think - just change one parameter and run your tests and play your game for a day, do this over a few days and you'll get a good idea of how "heavy" your system can be or how "stripped down" it needs to be to obtain best possible game performance.