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AURA SDK - Latest updates

AkaNe0
Level 10
ASUS Aura SDK is an evolving developer toolkit that furthers the capabilities and benefits of our Aura illumination technology. Currently at beta stage, the Aura SDK enables developers to fully exploit the capabilities of a vast eco-system of ASUS Aura Sync-capable PC gear. With scope to visualize an array of system stats and alerts via RGB illumination, and to enhance in-game action with lighting synchronized in real time, the possibilities are virtually endless.

DOWNLOAD THE LATEST AURA SDK

SUBMIT YOUR WORK
And don't forget, Keep pushing it !
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58 REPLIES 58

AkaNe@Asus wrote:
Hi KriyenKP,

From your system specs, I see that you own a Maximus VIII Hero Alpha. This model is one of our first model with Aura RGB but do not include Aura Sync. That is the reason why nothing happen when you launch the test code. Do you have another Aura Sync product that you could try with?

See the full AURA Sync compatible products list here.


Well that's depressing

KriyenKP wrote:
Well that's depressing


Time to upgrade to a new motherboard 🙂 (PS: Stay tune as some new ones will be upcoming very soon!)
And don't forget, Keep pushing it !

AkaNe@Asus wrote:
Time to upgrade to a new motherboard 🙂 (PS: Stay tune as some new ones will be upcoming very soon!)


Literally just bought this one. It was on special.
Anyway...the asus lighting software let's me change the light color. Can you not expose the same concept/code ? I honestly just need to know what messages to send it and how to communicate with it. I already had razer peripherals and have the cooler master fans...all RGB. Want to sync the two with my own application. The razer sdk is simple, I just need access to the motherboards rgb pinout.

AURA_SDK_Test.cpp

the
#include "Header.h
" is defined in the 4th line.

should be
#include "AURALightingSDK.h"



another thing that I've found:
SetGPUMode(GpuLightCtrl[0], 1);    // sw mode. 2017-8-25.


Mode 1 (static) and Mode (0) seem to be the only options that work.

Also, the
SetGPUColor(GpuLightCtrl[0], color, t * 3);
isn't persisted between card restarts (I am assuming that this is by design)

AkaNe0
Level 10
A new version of AURA SDK is now available. Changelog below:


  • Now "mode" value can be 1. SetGPUMode(GpuLightCtrl[0], 1) will set VGA to Static mode.


DOWNLOAD AURA SDK v2.03
And don't forget, Keep pushing it !

Retired
Not applicable
AkaNe@Asus wrote:
ASUS Aura SDK is an evolving developer toolkit that furthers the capabilities and benefits of our Aura illumination technology. Currently at beta stage, the Aura SDK enables developers to fully exploit the capabilities of a vast eco-system of ASUS Aura Sync-capable PC gear. With scope to visualize an array of system stats and alerts via RGB illumination, and to enhance in-game action with lighting synchronized in real time, the possibilities are virtually endless.

DOWNLOAD THE LATEST AURA SDK

SUBMIT YOUR WORK


Cool!

AkaNe0
Level 10
The documentation is now available with the AURA SDK! Please download the newest version "Aura Software Development Kit". Once unzip, open the pdf "AURA SDK Guide_2.0.0"
And don't forget, Keep pushing it !

AkaNe@Asus wrote:
The documentation is now available with the AURA SDK! Please download the newest version "Aura Software Development Kit". Once unzip, open the pdf "AURA SDK Guide_2.0.0"


Just downloaded the latest SDK and nothing looks different from the last version, and the PDF isn't there. Maybe the link hasn't been updated yet?

AkaNe@Asus wrote:
The documentation is now available with the AURA SDK! Please download the newest version "Aura Software Development Kit". Once unzip, open the pdf "AURA SDK Guide_2.0.0"


The documentation is awesome! Thank you so much!

Edit: Just noticed that there's a "API for DRAM modules" section. I tried using the functions listed there, but I get "Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt."

I tried all 5 of them and they give me this. Are they not in the DLL right now or am I just dumb?

nicoco007 wrote:
The documentation is awesome! Thank you so much!

Edit: Just noticed that there's a "API for DRAM modules" section. I tried using the functions listed there, but I get "Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt."

I tried all 5 of them and they give me this. Are they not in the DLL right now or am I just dumb?


The DRAM is not available in the SDK for the moment - documentation has been updated with the v2.04 version.
And don't forget, Keep pushing it !